Software Projects
- VR Serious Game for psychotherapy, which is based on exposure therapy and tries to support agoraphobia therapy. The game uses the Unity HDRP Renderpipeline. Done in the course of serious games.
- 2D Jump & Run Game in Pixelart, realized with Unity Engine.
- 2.5D Sidescroller Airplane Shooter (Link follows soon)
- Discord bot for computer science facutly at Univeristy of Applied Sciences Kempten
- Theoretical software project called "Gliding Organizer". The final .pdf can be seen here: Dropbox
this list is currently being updated
Digital Art
Skills in Photoshop and Illustrator have been aquirent during a course at the University of Applied Sciences Kempten.

Rendered in cycles using multilayered textures. Focus was the comprehensive use of Blenders Node-Systems.
Models
Here you can see a few models that I made. At the bottom of the site are the oldest creations and at the top the recent ones.
During the development of the Serious Game: Subway Simulator.
Made using Blender and Substance Painter.
A cartoon house. Made in 1 hour for speed modeling training.
Thats a gunship inspired from the movie "avatar".
Following model is rigged and ready for use in animations or games. The community impressions on Sketchfab speak for itself.
A cartoon world made with particles and rendered in cycles. Focus was the knowledge of particle systems.

Sword by DavidFischer on Sketchfab

objects von David Fischer ist lizenziert unter einer Creative Commons Namensnennung - Nicht-kommerziell - Weitergabe unter gleichen Bedingungen 4.0 International Lizenz.